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Old May 10, 2006, 12:24 PM // 12:24   #21
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Quote:
Originally Posted by Hunter Sharparrow
The prices of the superior absorbtion and vigor is due to anets update that increased the drop rate of rare items and that every rare armor will be a superior rune of some kind. However, before the update it was that a superior absorbtion was the rarest one to find and superior vigor was the second rarest. They changed this as well. Superior vigor has been made the rarest rune now but not because they decreased the drop rate, it was because they increased the drop rate of superior absorbtion.

The price of superior vigors has gone down do the the update but the price of superior absorbtion has gone down as much as it did because the drop rate of that specific rune as been increased directly. Now the price of vigors are due to drop some as well (not alot just some) once everyone with their new characters have them.

Exactly, the price of Sup. Absop. has nothing to do with demand. It has everything to do with supply. Anet boosted the drop rate for that particular rune and now they can be farmed in 5 minutes time.
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Old May 10, 2006, 12:28 PM // 12:28   #22
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Quote:
Originally Posted by Lady Erighan
Exactly, the price of Sup. Absop. has nothing to do with demand. It has everything to do with supply. Anet boosted the drop rate for that particular rune and now they can be farmed in 5 minutes time.
I was so happy when I got a sup abs last week until I discovered that everyone else playing GW had at least one
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Old May 10, 2006, 12:30 PM // 12:30   #23
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yes.

im quite pleased on how low the sup.absorbs have gotten!

ftwftwftw!
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Old May 10, 2006, 12:36 PM // 12:36   #24
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No complaints here, I can finally fully outfit my Warrior!
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Old May 10, 2006, 12:51 PM // 12:51   #25
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this is so great - i never allowed my warrior to keep them: the profit margin was just too big NOT to sell it to the npc / some rich farmer.

but now i just bought two - one for my warrior, and another one for... someday. O_o /yay
me-sa like new price!
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Old May 10, 2006, 12:58 PM // 12:58   #26
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All the economy arguments mean nothing. Anet controls the market and the prices. Period!
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Old May 10, 2006, 01:08 PM // 13:08   #27
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The rune prices don't make sense at all due to inflation.

I lost over 100k in rune investments when factions came out
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Old May 10, 2006, 01:11 PM // 13:11   #28
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Quote:
Originally Posted by quickmonty
Anet controls the market and the prices. Period!
they control prices? i agree on the market but not the prices... and comeon Anet make a MOd trader/merchant
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Old May 10, 2006, 01:21 PM // 13:21   #29
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Quote:
Originally Posted by chessyang
they control prices? i agree on the market but not the prices... and comeon Anet make a MOd trader/merchant
Was referring to the trader prices. Nothing can control what the fools will pay the greedy for that "uber perfect elite weapon of uselessness".
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Old May 10, 2006, 01:32 PM // 13:32   #30
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Quote:
Originally Posted by Vahn Roi
The rune prices don't make sense at all due to inflation.

I lost over 100k in rune investments when factions came out
Why don't they make sense? Increased drop rate and guaranteed Superiors Runes from all gold armors equals lower prices across the board. That's exactly what's happing.
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Old May 10, 2006, 01:40 PM // 13:40   #31
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Quote:
Originally Posted by Hunter Sharparrow
Except that prior to the update there were quite a few absorbtions being sold and any one time which means the supply was already there. However those were either people who got really lucky or farmers farming the right area (it's no longer a matter of if but rather a matter of when if all you do is farm for runes). However despite the supply those that had them were selling them at a price between the buying and selling price of the trader. Leaning towards the buying to get the most for it. This price at the trader was strongly influenced by the rate at which it dropped. Increase the drop rate and the price will decrease as it loses it's rarety despite the amount in supply. Even if noone had one right now and everyone wanted one, the prices would climb but never reach what they used to be since they drop more often now.
That sentence I put in BOLD seems to be the point of your argument in this, and several other threads. It makes an assumption that all or most people sell to other people. Most people that I talk to sell to the trader to save time, or give the item to another friend/guild member. It would be interesting to actually see statistics on what percentage sell to trader and what percentage sell to other people. But until you can show such statistics to support your point of view, it is just that ..... your point of view and not the facts that you seem to make it appear.

Last edited by quickmonty; May 10, 2006 at 01:44 PM // 13:44..
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Old May 10, 2006, 01:46 PM // 13:46   #32
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Quote:
Originally Posted by Lady Erighan
Why don't they make sense? Increased drop rate and guaranteed Superiors Runes from all gold armors equals lower prices across the board. That's exactly what's happing.
I was speaking specifically about the minor assassin and ritualits runes costing more than than most major runes of the same class.
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Old May 10, 2006, 01:50 PM // 13:50   #33
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Quote:
Originally Posted by Hunter Sharparrow
The point I am making in the posts above is that the price is primarily influenced by the rate at which the item drops. Not the supply (number currently floating in the system) or demand (how many people want it) although they play their part it is only a small part. Much smaller than what people make it out to be.
But isn't the rate of drop directly related to the supply? Or are you saying that Anet somehow adds and/or subtracts from trader inventory so that the drop rate actually has little to do with the trader's supply rate?

And you still haven't addressed the issue of how many sell directly to other players vs. how many sell directly to trader (and subsequently how many buy directly from trader).

Last edited by quickmonty; May 10, 2006 at 01:52 PM // 13:52..
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Old May 10, 2006, 01:57 PM // 13:57   #34
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Quote:
Originally Posted by Vahn Roi
I was speaking specifically about the minor assassin and ritualits runes costing more than than most major runes of the same class.
Minor runes will always cost more than their major counterparts because the health penalty on major runes makes them basically worthless. If you want the boost that badly then you are going to take the extra 25 health hit and just use the superior. If the attribute doesn't matter that much then you will probably want the minor to save a health penalty.
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Old May 10, 2006, 06:21 PM // 18:21   #35
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a guild member and i were talking about how nobody uses major runes, and i posited the idea that if minor runes followed the consistent pattern of -25hp per +1 attribute:

superior: -75hp +3attr
major: -50hp +2attr
minor: -25hp +1attr

then maybe more people would use major runes, because it wouldn't just be a choice of "max hp loss or no hp loss" anymore. people would actually look at their builds, and figure out how much they needed that extra attribute boost.

eudas
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Old May 10, 2006, 06:31 PM // 18:31   #36
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Quote:
Originally Posted by quickmonty
But isn't the rate of drop directly related to the supply? Or are you saying that Anet somehow adds and/or subtracts from trader inventory so that the drop rate actually has little to do with the trader's supply rate?

And you still haven't addressed the issue of how many sell directly to other players vs. how many sell directly to trader (and subsequently how many buy directly from trader).
Didn't Anet say in the Factions update they have increased drop rates for both Sup Vigours and Absorptions? I'm yet to see the truth for Vigours though, Absorptions have just been dropping all the time, as Lady Erighan proved with her Ettin Farming trips getting 3 of them in an hour.

I've never understood if selling materials or runes in trades affects the rune traders prices. But it would explain why the price of Sup Absorptions stuck at 100k for so long, you could guarantee you'd get a better deal from a real person than the trader quite quickly.
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Old May 10, 2006, 06:36 PM // 18:36   #37
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Quote:
Originally Posted by Hunter Sharparrow

The price of superior vigors has gone down do the the update .
unless something drastic happened yesterday they were selling for 40k.

the ones i bought a while ago were 22k

EDIT

just checked and they are 32k now

also bought a few minor ass/rit runes now available as well as a sup rit

Last edited by Loviatar; May 10, 2006 at 06:41 PM // 18:41..
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Old May 10, 2006, 06:45 PM // 18:45   #38
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Quote:
Originally Posted by Evilsod
Didn't Anet say in the Factions update they have increased drop rates for both Sup Vigours and Absorptions? I'm yet to see the truth for Vigours though, Absorptions have just been dropping all the time, as Lady Erighan proved with her Ettin Farming trips getting 3 of them in an hour.
Indeed they did state that they had uncreased the % chance of these runes dropping, however it seems the % chance was tweaked a little too much as most ppl will tell you Sup Abs drops like candy from ettins, b4 this statement i only ever saw 2 since release, now i can get a Sup Abs almost every run Guaranteed. However Sup Vigors which i could get fairly ofthen are almost none existant, Agreed these r the "Elite Runes" to get if u like but still.

It's gotten to the point now where i simple give them away to Guildie's, yes u heard me Give them away, (though still got a few in storage just incase )
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Old May 10, 2006, 06:48 PM // 18:48   #39
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Quote:
Originally Posted by chessyang
they control prices? i agree on the market but not the prices... and comeon Anet make a MOd trader/merchant
They want a player driven market but they will directly middle with it via drop rates to control it if certain things are not the way they want them.
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Old May 10, 2006, 06:55 PM // 18:55   #40
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Quote:
Originally Posted by EternalTempest
They want a player driven market but they will directly middle with it via drop rates to control it if certain things are not the way they want them.
They'll meddle in the market too. Remember the days when Black Dye were at 60K at the traders? A quick patch and the price was down to 8K or so.
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